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The system doesn't work off a universal timer, but rather the 24 hour timer restarts as soon as the player completes their 100 NPC kills. In the interface, it begins at 1000/1000 and counts down. Once it says 0/1000, the player has completed their kills for the day.
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The system doesn't work off a universal timer, but rather the 24 hour timer restarts as soon as the player completes their 1000 NPC kills. In the interface, it begins at 1000/1000 and counts down. Once it says 0/1000, the player has completed their kills for the day.
   
   

Revision as of 20:48, 21 March 2020

The ELO System is a new way of rewarding loyal DreamScape players.


Instead of the typical item or cash loyalty rewards, the ELO system rewards players by giving them a small stat multiplier, which increases with each 24 hour period that the player logs in and kills 1000 NPCs.


Pictured is the ELO interface, accessed by the ::elo command:

ELO Interface


The system doesn't work off a universal timer, but rather the 24 hour timer restarts as soon as the player completes their 1000 NPC kills. In the interface, it begins at 1000/1000 and counts down. Once it says 0/1000, the player has completed their kills for the day.


For every consecutive 24 hour period in which the player completed their 1000 kills, they gain a 1% stat multiplier. In the interface pictured, the player has completed their kills over 45 consecutive 24 hour periods, meaning their stats are increased by almost 50%!


The ELO will max out at 100% with a different max stat multiplier depending on your rank in-game.

Non-Donator and Regular Donator maxes at a 1.1x multiplier (10% bonus).

Super Donator maxes at a 1.2x multiplier (20% bonus).

Extreme Donator maxes at a 1.3x multplier (30% bonus).

Sponsor maxes at a 1.75x multiplier (75% bonus).

Executive maxes at a 2.5x multiplier (250% bonus).

Platinum maxes at a 4x multiplier (400% bonus).